Just Cause 2 Multiplayer - Just Cause Wiki. Just Cause 2 Multiplayer is a modification for Just Cause 2. Type . The mod removes the base game's artificial intelligence and story elements, leaving only the island itself. However, objects from the game's files including vehicles, character models, weapons, effects, and dynamic audio can be spawned in to the game world at will. This leads to the creation of scripts by server owners who are able to put these objects to use. The vast majority of servers feature the classic freeroam script, which very basic by itself, though things like vehicle/player spawns can be added to the server's scripts folder to make the freeroam experience feel more like the one featured in the testing stage of development. However, a sense of progression once existed to a limited extent through a currency system that was implemented during the beta testing stage. 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The concept of introducing parts of the game to players all at once is a steep contrast to those upheld in the base game, which saw players being introduced to various gameplay elements incrementally rather than all at once. The beta testing stage was strictly intended to collect feedback for the developers to use as new versions of the mod were produced, and though one might argue that the beginning, middle, end, or the entirety of the testing stage was superior to the final . Presently, the developers intend to continue adding features, though the process of doing so has changed as the mod has been released. He and his friend jaxm had worked on the multiplayer mods of Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas in the past. Just Cause 2 in its released state was seen by Trix as a perfect opportunity to use his acquired knowledge of multiplayer mod development to create a mod like no other; one that would see players packing an entire island nation, rather than just a small city as was seen in the Grand Theft Auto multiplayer mods. Trix began development by attempting to reverse engineer Just Cause 2. Unfortunately the developers of Just Cause 2 offered no official tools with the game's release, so Trix had to use those created by Rick, an experienced game modder who, in creating this set of tools, had spawned a fan- made Just Cause 2 modding website. Trix, jaxm, and a few of their friends recorded videos of Trix's progress and posted them on the mod's You. Tube channel. It should be noted that some of the earlier videos of the mod have been set to unlisted. The mod's website first appeared for a brief time in 2. Whoever was managing the mod's You. Tube channel at the time stated that their current goal was create an artificial stream- in distance so more than just a few players could occupy the map at once. Soon after these claims were made the team vanished and was not seen or heard from again until 2. Few know that during the year 2. Germany began attempting to create their own version of the mod, posting a few sync tests on their own You. Tube channel. Before the revival of Trix's mod, they even opened a website for their mod and released its source code to the public. When Trix's mod returned they gave up as their progress wasn't even close to that of Trix and his team. The lead developer of the German team has spent over 6,0. Trix's mod, making him the person with the most time spent online out of all the registered users on the JC2- MP website. The developers ran many public beta tests throughout the year, during which they collected data, crash reports, and community feedback to improve stability and add new features. This stage of development saw the implementation of a custom UI which featured name tags over other players' character models and the notorious chat function. The this stage of the mod's development (early to mid 2. Just Cause 2 got together to test a highly broken and out of sync mod that held itself together just enough to remain functional. On August 1. 1, 2. It peaked at 1,8. Fans of the mod flocked to the forums and IRC channel to discuss upcoming features and the mod in general. During this year the mod's developers became increasingly busy with their lives outside of JC2- MP, so it was largely the community that kept the mod relevant throughout the year. During this stage of development the developers synchronized vehicles' stunt positions, added more color to the UI, and much more. The developers also scripted simple game modes to spice things up during public beta tests. These scripts also allowed he developers to test the possibilities of custom scripts on servers at the mod's eventual release. Some notable highlights of the mod's development during this year were the community organized roadtrips, dreadmullet's new racing script, and the beta version of jaxm's extensive game mode . Following this release, Steam and Avalanche Studios put Just Cause 2 on sale very often to attract attention to the mod, and it definitely paid off. These sales along with the growing popularity of the mod on You. Tube led many people to buy Just Cause 2 exclusively for the multiplayer mod, and therefore their impression of the game would be forever shaped by their experience with the mod. Since January server owners who have produced unique scripts are able to apply for their server to be highlighted on the server browser in game and on the website via this thread. From mid to late January through mid July three servers were highlighted, though recently dreadmullet's . The developers have not revealed any plans for this year. Check out the links above and get yourself ready to go. There will be several servers running at launch, and the number of servers will only go up! Each server will have a unique experience specific to that server; simply join and you can be trying out something entirely different. Thanks for staying with us - we hope you'll enjoy JC2- MP 0. On some, players are also able to create their own features by writing their own scripts in the . Known game features and modes are as follows. Number of players. Edit. Counting the main player, there's never more than 6 players in the first demonstration video. That server could hold 3. This has later been changed to show a name and a health bar above every other player. These vehicles often have custom colors. These will appear in Orange at the top of the server list. It's even possible to select a hat and sunglasses. These commands can be used by being entered into the chat. Different servers can allow different combinations of commands and some servers have disabled them all. The nature of the function allows most land and sea vehicles to fly, albiet without much control other than increasing thrust, this is done by holding the shift key when the vehicle is at a high enough angle. If you're in the Stunt Position of an enemy controlled vehicle doing this, it's advised to Grapple, or Parachute off immediately when you see this occurring, or the player will get killed. An aircraft can reach the speed of about 7. Boost must first be enabled by typing . By default, this is off, but it can be enabled by entering . Can be disabled by typing . This feature can be obtained in the in- game store: . The store allows the player to spawn vehicles. Even DLC vehicles are available, if the player has that DLC in their normal game. The store can also let the player replace the default Rico by any other model. As of 0. 1. 4, it's even possible to buy hats. Money is earned in different ways (note that the ways differ in different servers). Killing players & bounties. Entering the lottery (. All settlements can be taken over, by a player who's at the settlement marker. This activates a timer (loading bar) at the top of the screen. Factions are also able to customize the appearance of their members and vehicles. The races are custom made by the developers. The limit to how many players can race is the max amount of players there are allowed in a server. In a less crowded server it's possible to have a race alone. During the derby, it is prohibited to leave your vehicle. Derbies are being held in multiple locations and there is a maximum amount of players that can enter each derby. The motorcycles each leave a colorful sort of like a fence behind where they just drove. The fence is about 1. Opposing players are eliminated when they're forced to drive through a fence. The motorcycles are set to automatically accelerate. The event in the movie was itself based on the extremely primitive digital games of that era. In those old games and in the movie, the motorcycles were only able to turn in 9. The subs position and distance from you can be seen on the minimap. Do it alone or join forces with other players and try to destroy them. Money is given to each player that is involved in the attack based on how much damage they cause. Whoever gets the last shot and causes the destruction of a sub gets the most money. Be careful the subs will retaliate a shoot back with laser weapons if under attack. Players have the chance to win in game cash to use in the buy menu or sometimes actual PC game prizes that are normally sent as gifts through Steam. Any good host to suggest?
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